![]() On the right side of the screen are special options. So status of each must be either "Only game", "Only mod" or "Both found". In order to continue you need to provide files of each category. Game files are locked to being read only for obvious reasons. It is also possible to set those file types to read only mode. You can set this options to each individual file type: for example you can load province history from your mod, but areas, regions etc. There are 3 options: you can use the game file/s, the mod files will be completely ignored you can use the mod files, the game files will be completely ignored or you can use both and the loading system from the base game will be used, mod files will be taken before game files and replace them if they have the same names. If this is your first time working with the tool, it is advisable to copy your mod files to some other directory, and provide path to that, as a failsafe if something goes wrong while using the tool.Īfter you input the paths, you need to choose which files to use and in which way. It can be any directory, as long as it has the same structure as a normal mod folder, with common, history, map directories etc. The path to mod doesn't have to be the actual mod folder of the game. Original EU4 files won't be edited at all and are used to fill in information your mod doesn't provide. Fort (currently without zone of control)Īfter opening the tool you will be asked to provide a path to your EU4 game files and to your mod files.Add new countries, change their names and tags.Add and edit ruler, leader, ship, army and fleet names for countries.Add and edit areas, regions, superregions, continents and trade companies.Edit climate, winter, monsoons and impassable values for provinces.Edit history files of provinces and countries.More information about the mod is contained in this Paradox Forum Post. An invite to it can be found in the forum post. It can be downloaded from Czerstf圜hlep's discord server. This list will not affect the idea groups the AI will choose while already in a game.It's an executable file. In start dates where the country had the administrative technology to already have idea groups unlocked, this list will determine which groups are picked. It uses indexed colors (more information is at Template:Revolutionary_flag#Values) These colors are used in the tricolor flag when the country becomes revolutionary. This is the country's colour on the political map mode. You can find a list of graphical cultures in /Europa Universalis IV/common/graphicalculturetype.txt. Alternatively, copy the file of a very similar country, then rename and edit it.ĭefines the set of graphics used for units and advisor portraits. A country cannot share a tag with any other country.Ĭountry tags should start with a letter and contain at most one number.Ĭountry tags that do not work properly and should be avoided:ĪDD, ADM, AND, ART, AUX, CAR, CAT, CAV, CON, DIP, HAS, HRE, INF, JAM, MIL, MIN, NOT, NUL, PRN, RGB, SUM, VAL, and VAN.Ĭreate a new file in the /Europa Universalis IV/common/countries folder. Is address of the country file that will be created/edited, located in /Europa Universalis IV/common/Īll country tags must be unique. To create a tag, add a new file to /Europa Universalis IV/common/country_tags (or edit an existing file) and add something like the following: This is how a country is referred to in all of the game's script. Pick or create your country idea group.Ĭountries need a 3-character country tag.Create a file in /Europa Universalis IV/history/countries.Create a file in /Europa Universalis IV/common/countries.Define a unique 3-character country tag.8.2 Adding countries with province history.8.1 Adding countries by event, mission or decision.7 Setting up Country Traditions and Ideas. ![]()
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